I have been hanging out a lot with a friend (let's call her Michelle) who is in the middle of prototyping - - let's just say I am frequently reminded how difficult it is to actually turn an idea into a physical product. . . That particular skill isn't really in my wheelhouse, so I am always impressed at the gargantuan effort it takes to create a prototype.
Like most products now-a-days, Michelle's product is electromechanical and super complicated in nature, so sourcing the parts, getting the right team and equipment in-house, etc etc took a lot of time and money.
One thing she said helped her get through the pre-prototyping process was 3D rendering - - especially at the point when she was trying to establish some partnerships and get her ideas across. By creating visual images of the idea before it was a reality, she was able to get people to buy in, and she felt like it was easier to explain her idea to investors, etc.
Rendering software used to be really technical and complicated, but there are actually a lot of options out there for people who aren't good at coding to try. Rendering allows you to tweak a model at virtually no cost, and share visual concepts with team members or potential investors much earlier in the process, so it can be a much easier way to prototype your prototype.
Three Reasons to use 3D Rendering in the Prototyping Process
#1. Rendering lets you evaluate the product before investing in parts or suppliers.
#2. Rendering is an easy way to test out the market.
#3. Rendering gives you more time to design better products.
Has anyone out there used this tactic during prototyping? (And if you want to learn more, we published this article last week that shares more details.)